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/* |
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* Konami-JS ~ |
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* :: Now with support for touch events and multiple instances for |
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* :: those situations that call for multiple easter eggs! |
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* Code: https://github.com/snaptortoise/konami-js
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* Copyright (c) 2009 George Mandis (georgemandis.com, snaptortoise.com) |
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* Version: 1.6.2 (7/17/2018) |
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* Licensed under the MIT License (http://opensource.org/licenses/MIT)
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* Tested in: Safari 4+, Google Chrome 4+, Firefox 3+, IE7+, Mobile Safari 2.2.1+ and Android |
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*/ |
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var Konami = function (callback) { |
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var konami = { |
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addEvent: function (obj, type, fn, ref_obj) { |
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if (obj.addEventListener) |
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obj.addEventListener(type, fn, false); |
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else if (obj.attachEvent) { |
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// IE
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obj["e" + type + fn] = fn; |
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obj[type + fn] = function () { |
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obj["e" + type + fn](window.event, ref_obj); |
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} |
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obj.attachEvent("on" + type, obj[type + fn]); |
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} |
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}, |
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removeEvent: function (obj, eventName, eventCallback) { |
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if (obj.removeEventListener) { |
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obj.removeEventListener(eventName, eventCallback); |
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} else if (obj.attachEvent) { |
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obj.detachEvent(eventName); |
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} |
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}, |
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input: "", |
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pattern: "38384040373937396665", |
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keydownHandler: function (e, ref_obj) { |
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if (ref_obj) { |
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konami = ref_obj; |
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} // IE
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konami.input += e ? e.keyCode : event.keyCode; |
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if (konami.input.length > konami.pattern.length) { |
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konami.input = konami.input.substr((konami.input.length - konami.pattern.length)); |
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} |
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if (konami.input === konami.pattern) { |
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konami.code(konami._currentLink); |
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konami.input = ''; |
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e.preventDefault(); |
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return false; |
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} |
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}, |
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load: function (link) { |
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this._currentLink = link; |
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this.addEvent(document, "keydown", this.keydownHandler, this); |
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this.iphone.load(link); |
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}, |
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unload: function () { |
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this.removeEvent(document, 'keydown', this.keydownHandler); |
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this.iphone.unload(); |
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}, |
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code: function (link) { |
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window.location = link |
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}, |
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iphone: { |
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start_x: 0, |
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start_y: 0, |
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stop_x: 0, |
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stop_y: 0, |
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tap: false, |
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capture: false, |
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orig_keys: "", |
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keys: ["UP", "UP", "DOWN", "DOWN", "LEFT", "RIGHT", "LEFT", "RIGHT", "TAP", "TAP"], |
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input: [], |
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code: function (link) { |
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konami.code(link); |
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}, |
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touchmoveHandler: function (e) { |
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if (e.touches.length === 1 && konami.iphone.capture === true) { |
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var touch = e.touches[0]; |
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konami.iphone.stop_x = touch.pageX; |
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konami.iphone.stop_y = touch.pageY; |
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konami.iphone.tap = false; |
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konami.iphone.capture = false; |
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konami.iphone.check_direction(); |
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} |
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}, |
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touchendHandler: function () { |
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konami.iphone.input.push(konami.iphone.check_direction()); |
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if (konami.iphone.input.length > konami.iphone.keys.length) konami.iphone.input.shift(); |
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if (konami.iphone.input.length === konami.iphone.keys.length) { |
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var match = true; |
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for (var i = 0; i < konami.iphone.keys.length; i++) { |
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if (konami.iphone.input[i] !== konami.iphone.keys[i]) { |
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match = false; |
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} |
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} |
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if (match) { |
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konami.iphone.code(konami._currentLink); |
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} |
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} |
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}, |
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touchstartHandler: function (e) { |
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konami.iphone.start_x = e.changedTouches[0].pageX; |
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konami.iphone.start_y = e.changedTouches[0].pageY; |
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konami.iphone.tap = true; |
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konami.iphone.capture = true; |
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}, |
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load: function (link) { |
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this.orig_keys = this.keys; |
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konami.addEvent(document, "touchmove", this.touchmoveHandler); |
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konami.addEvent(document, "touchend", this.touchendHandler, false); |
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konami.addEvent(document, "touchstart", this.touchstartHandler); |
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}, |
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unload: function () { |
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konami.removeEvent(document, 'touchmove', this.touchmoveHandler); |
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konami.removeEvent(document, 'touchend', this.touchendHandler); |
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konami.removeEvent(document, 'touchstart', this.touchstartHandler); |
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}, |
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check_direction: function () { |
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x_magnitude = Math.abs(this.start_x - this.stop_x); |
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y_magnitude = Math.abs(this.start_y - this.stop_y); |
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x = ((this.start_x - this.stop_x) < 0) ? "RIGHT" : "LEFT"; |
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y = ((this.start_y - this.stop_y) < 0) ? "DOWN" : "UP"; |
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result = (x_magnitude > y_magnitude) ? x : y; |
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result = (this.tap === true) ? "TAP" : result; |
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return result; |
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} |
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} |
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} |
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typeof callback === "string" && konami.load(callback); |
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if (typeof callback === "function") { |
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konami.code = callback; |
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konami.load(); |
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} |
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return konami; |
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}; |
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if (typeof module !== 'undefined' && typeof module.exports !== 'undefined') { |
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module.exports = Konami; |
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} else { |
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if (typeof define === 'function' && define.amd) { |
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define([], function() { |
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return Konami; |
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}); |
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} else { |
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window.Konami = Konami; |
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} |
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} |
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var gomez = new Konami(function() { |
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var div = document.getElementById('gomeza'), display = getComputedStyle(div, null).display; |
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if(display == "block") { |
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document.getElementById("gomeza").style.display = "none"; |
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} else { |
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document.getElementById("gomeza").style.display = "block"; |
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} |
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}); |
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